MadMania

Faith, Books, and Stuff

Bustin’ makes me feel good

If you were a big fat huge fan of the original Ghostbusters movie (and, mayhaps, ghostbusters_gamethe Real Ghostbusters cartoon), then you will flippin’ love the new Ghostbusters video game. I received the X-Box 360 version as a belated Father’s Day gift, and I have thoroughly enjoyed it (not entirely true–I have enjoyed it to the extent that I have had or made time to play).

The game is set in 1991, and brings back the original voices of all four Ghostbusters, Janine Melnitz, and Walter Peck. The story (written by Dan Aykroyd and Harold Ramis) is excellent, the gameplay is a ton of fun, the graphics are amazing, and the likenesses are flat-out uncanny. Ray and Egon’s dialogue provides a good deal of dry humor.

My only gripes are that the open / save interface is pretty cheezy, and only allows one profile per storage device per user. Also, there are some pretty irritating spikes in difficulty for some of the bosses. Finally, the AI can be pretty irritating: on one level, you are paired with Ray and he consistently runs into a room where he will get himself surrounded by hostiles, requiring you to bail him out instead of really partnering with him.

One other gripe can’t really be blamed on the game, per se. The last games I played were Morrowind and Oblivion, so after three years of pure sandbox play where you do what and go where you want when you want, it’s kind of weird to be stuck in a linear story where you can’t just wander around and look at stuff.

Anyway, it’s nice to get a sequel (especially to a childhood favorite) that actually lives up to your expectations. Unlike Indy 4 and Hellboy 2.

Comments are closed.