Feb 12 2013

VBS 2013 Development Diary: #9: Chinese Language

As part of my ankle-deep immersion for his VBS I have been learning Chinese. I am using a number of apps, but mostly I am listening to podcasts from ChineseClass101.com. The podcasts are great for picking up the language and they have lots of notes about the culture, but they will email you incessantly, and you should really be careful about what paid options you are actually paying for and/or what options they will auto-renew your account for without telling you.

Contrary to what I expected, Chinese is pretty easy to learn so far–especially compared to Welsh, in my opinion.

The sentence structure, at least for the simple sentences I have learned is similar to English–subject, verb, object. Declarative statements become interrogative questions with the addition of a particle at the end of the sentence. The greatest thing–no conjugating verbs–verbs have only one form.

I can’t read a single character (besides the one for ‘middle’, but I can hear, identify, and speak several words and make a few simple sentences.

The hardest part? Probably learning the tones. According to the instructors there are only about 400 sound combinations in Chinese. However, there are 4 or 5 tones, and changing the tone changes the word, whereas in English changing the tone gives some auditory cues as to the intended meaning, or maybe whether the word or sentence is meant as a statement of a question.

I’m enjoying it a lot, and maybe eventually (after smatterings of French, Spanish, Welsh, Hebrew, and Greek) I could attain bilingual status.

Right now, I still just know enough to get me in trouble.

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Jan 8 2013

VBS 2013 Development Diary: #3: Refinement

The story and script are constantly refined through every stage of the process. The greatest refinements are earliest in the process, and the finer ones later–providing no glaring story problems are discovered.

When we first plotted this story we had three villains, each with specific attributes. I had an idea for one of the bad guys to be kind of a really intelligent, master tinkerer who had made his own clockwork/steampunk armor/exoskeleton, kind of an ancient China version of a cross between Iron Man and Kroenen from Hellboy (wihout the massive crewpy factor). Then we played around with him being a master archer, armed with a drum-equipped repeating crossbow.

However, the character wasn’t so much a character as he was a gimmick–he had no personality, no motivation, and he wasn’t interesting at all.

Then, immersion made an impact.

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